Commit Graph

61 Commits

Author SHA1 Message Date
Jakob Feldmann
bf40a26afe Included ducking/sliding and switched to anim tree 2022-07-26 19:57:41 +02:00
1351dbb004 Added 3 simple enemy types
The first avoids falling off ledges,
the second falls only off of safe ledges
and the thirds darts towards the player when
he is touching the same unobstructed ground
it is on.
2022-07-12 18:05:34 +02:00
f75c76e437 Flying Laser Cutters 2022-07-10 16:44:46 +02:00
85348bbd3f Turret Laserpointer and raycast selfcollision fix 2022-06-25 15:43:49 +02:00
68511984c7 Added laserpoint to turret scene & move testlevel 2022-06-20 23:00:43 +02:00
9cef352fe2 Fixed spring impact registration, camera tilemap limit
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.

The players camera is now limited to the extends of the tilemap.

I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
Jakob Feldmann
ad5c9d6d78 Turret anim transition into search & firing rate 2022-06-11 22:32:53 +02:00
Jakob Feldmann
5359d5dd75 Fixed Turret incorrectly using references to freed objects 2022-06-11 15:49:35 +02:00
bd6103a766 Turret shoots, can loose player 2022-06-07 19:47:08 +02:00
162a5b485e Simple turret tracks player in limited angles 2022-06-07 17:26:01 +02:00
c3ed976783 Turret state machine stub and default state 2022-06-04 21:14:49 +02:00