feat: frog free progress ui, anim_tree fix
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@ -10,7 +10,7 @@
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[ext_resource path="res://assets/effects/jump-point.png" type="Texture" id=8]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 12.9698, 8.9748 )
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extents = Vector2( 11.9219, 10.0313 )
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[sub_resource type="StreamTexture" id=62]
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load_path = "res://.import/blobby-spritesheet.png-205c8efc79bec685345a637ed2dcfc9b.stex"
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@ -240,8 +240,6 @@ priority = 2
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switch_mode = 2
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auto_advance = true
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[sub_resource type="AnimationNodeStateMachineTransition" id=171]
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[sub_resource type="AnimationNodeStateMachineTransition" id=172]
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switch_mode = 2
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auto_advance = true
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@ -262,7 +260,6 @@ switch_mode = 2
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auto_advance = true
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[sub_resource type="AnimationNodeStateMachineTransition" id=178]
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priority = 0
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[sub_resource type="AnimationNodeStateMachineTransition" id=137]
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@ -276,6 +273,8 @@ priority = 0
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[sub_resource type="AnimationNodeStateMachineTransition" id=196]
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[sub_resource type="AnimationNodeStateMachineTransition" id=203]
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[sub_resource type="AnimationNodeStateMachine" id=47]
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states/duckTurn/node = SubResource( 126 )
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states/duckTurn/position = Vector2( 1795.54, 241 )
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@ -290,27 +289,27 @@ states/idling/position = Vector2( 1375.63, -53.9546 )
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states/jumpToFall/node = SubResource( 119 )
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states/jumpToFall/position = Vector2( 1981.07, 404.104 )
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states/jumping/node = SubResource( 125 )
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states/jumping/position = Vector2( 1375.54, 117.961 )
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states/jumping/position = Vector2( 1368.79, 122.723 )
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states/runToJump/node = SubResource( 146 )
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states/runToJump/position = Vector2( 2194.36, 651.238 )
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states/runToJump/position = Vector2( 2119.34, 577.905 )
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states/running/node = SubResource( 122 )
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states/running/position = Vector2( 2273.2, -53.7278 )
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states/running/position = Vector2( 2268.44, -53.9541 )
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states/turnToRun/node = SubResource( 130 )
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states/turnToRun/position = Vector2( 1795.54, -308.991 )
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states/walking/node = SubResource( 133 )
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states/walking/position = Vector2( 1795.54, -54 )
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states/wallslideToJump/node = SubResource( 136 )
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states/wallslideToJump/position = Vector2( 1374.76, 343.009 )
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states/wallslideToJump/position = Vector2( 1362.38, 336.342 )
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states/wallsliding/node = SubResource( 96 )
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states/wallsliding/position = Vector2( 1795.54, 493.009 )
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transitions = [ "falling", "wallsliding", SubResource( 138 ), "wallsliding", "idling", SubResource( 139 ), "wallsliding", "wallslideToJump", SubResource( 140 ), "wallslideToJump", "jumping", SubResource( 141 ), "idling", "jumping", SubResource( 147 ), "runToJump", "jumping", SubResource( 148 ), "ducking", "jumping", SubResource( 149 ), "jumping", "jumpToFall", SubResource( 150 ), "jumpToFall", "falling", SubResource( 151 ), "ducking", "duckTurn", SubResource( 152 ), "duckTurn", "ducking", SubResource( 153 ), "falling", "ducking", SubResource( 154 ), "ducking", "falling", SubResource( 155 ), "ducking", "walking", SubResource( 156 ), "walking", "ducking", SubResource( 157 ), "idling", "ducking", SubResource( 158 ), "ducking", "idling", SubResource( 159 ), "ducking", "running", SubResource( 160 ), "running", "ducking", SubResource( 161 ), "running", "falling", SubResource( 162 ), "falling", "running", SubResource( 163 ), "walking", "falling", SubResource( 164 ), "falling", "walking", SubResource( 165 ), "falling", "idling", SubResource( 166 ), "idling", "walking", SubResource( 167 ), "walking", "idling", SubResource( 168 ), "walking", "turnToRun", SubResource( 169 ), "turnToRun", "walking", SubResource( 170 ), "running", "turnToRun", SubResource( 171 ), "turnToRun", "running", SubResource( 172 ), "idling", "idleTurn", SubResource( 173 ), "walking", "idleTurn", SubResource( 174 ), "idleTurn", "walking", SubResource( 175 ), "idling", "turnToRun", SubResource( 176 ), "turnToRun", "idling", SubResource( 177 ), "running", "runToJump", SubResource( 178 ), "wallsliding", "falling", SubResource( 137 ), "jumping", "wallsliding", SubResource( 189 ), "jumping", "idling", SubResource( 193 ), "jumping", "walking", SubResource( 194 ), "runToJump", "wallsliding", SubResource( 195 ), "jumpToFall", "idling", SubResource( 196 ) ]
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transitions = [ "falling", "wallsliding", SubResource( 138 ), "wallsliding", "idling", SubResource( 139 ), "wallsliding", "wallslideToJump", SubResource( 140 ), "wallslideToJump", "jumping", SubResource( 141 ), "idling", "jumping", SubResource( 147 ), "runToJump", "jumping", SubResource( 148 ), "ducking", "jumping", SubResource( 149 ), "jumping", "jumpToFall", SubResource( 150 ), "jumpToFall", "falling", SubResource( 151 ), "ducking", "duckTurn", SubResource( 152 ), "duckTurn", "ducking", SubResource( 153 ), "falling", "ducking", SubResource( 154 ), "ducking", "falling", SubResource( 155 ), "ducking", "walking", SubResource( 156 ), "walking", "ducking", SubResource( 157 ), "idling", "ducking", SubResource( 158 ), "ducking", "idling", SubResource( 159 ), "ducking", "running", SubResource( 160 ), "running", "ducking", SubResource( 161 ), "running", "falling", SubResource( 162 ), "falling", "running", SubResource( 163 ), "walking", "falling", SubResource( 164 ), "falling", "walking", SubResource( 165 ), "falling", "idling", SubResource( 166 ), "idling", "walking", SubResource( 167 ), "walking", "idling", SubResource( 168 ), "walking", "turnToRun", SubResource( 169 ), "turnToRun", "walking", SubResource( 170 ), "turnToRun", "running", SubResource( 172 ), "idling", "idleTurn", SubResource( 173 ), "walking", "idleTurn", SubResource( 174 ), "idleTurn", "walking", SubResource( 175 ), "idling", "turnToRun", SubResource( 176 ), "turnToRun", "idling", SubResource( 177 ), "running", "runToJump", SubResource( 178 ), "wallsliding", "falling", SubResource( 137 ), "jumping", "wallsliding", SubResource( 189 ), "jumping", "idling", SubResource( 193 ), "jumping", "walking", SubResource( 194 ), "runToJump", "wallsliding", SubResource( 195 ), "jumpToFall", "idling", SubResource( 196 ), "running", "turnToRun", SubResource( 203 ) ]
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start_node = "idling"
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graph_offset = Vector2( 1157.54, -22.431 )
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graph_offset = Vector2( 958.54, -77.431 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=48]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 12, 8.99662 )
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extents = Vector2( 12, 9.981 )
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[sub_resource type="Animation" id=17]
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length = 0.001
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@ -1107,6 +1106,20 @@ tracks/1/keys = {
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"update": 0,
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"values": [ Vector2( 0, 0 ) ]
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}
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tracks/2/type = "method"
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tracks/2/path = NodePath("../DyingSound")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ 0.0 ],
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"method": "play"
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} ]
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}
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[sub_resource type="Animation" id=192]
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resource_name = "expandingDisolve"
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@ -3329,10 +3342,10 @@ tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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"values": [ Vector2( 1, 1 ) ]
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}
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[sub_resource type="Animation" id=99]
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@ -4197,12 +4210,15 @@ text = "Ihre Werbung"
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align = 1
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valign = 1
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[node name="Listener2D" type="Listener2D" parent="."]
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current = true
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[node name="BlobbySkin" type="Area2D" parent="." groups=["player"]]
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process_priority = -1
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collision_mask = 254
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[node name="CollisionPolygon2D" type="CollisionShape2D" parent="BlobbySkin"]
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position = Vector2( 1, -8.975 )
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position = Vector2( 0.0469954, -10.0308 )
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scale = Vector2( 1.03, 1.04 )
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shape = SubResource( 2 )
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@ -4218,10 +4234,9 @@ visible = false
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material = ExtResource( 2 )
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position = Vector2( 0, -16 )
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texture = SubResource( 62 )
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offset = Vector2( 1, 0 )
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hframes = 6
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vframes = 6
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frame = 8
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frame = 12
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__meta__ = {
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"_editor_description_": "YXNlcHJpdGVfd2l6YXJkX2NvbmZpZwpwbGF5ZXJ8PUJsb2JieVNwcml0ZS9CbG9iYnltYXRpb25QbGF5ZXIKc291cmNlfD1yZXM6Ly9hc3NldHMvYmxvYmJ5L2Jsb2JieS1zcHJpdGVzaGVldHQuYXNlcHJpdGUKbGF5ZXJ8PUJsb2JieQpvcF9leHB8PUZhbHNlCm9fZm9sZGVyfD0Kb19uYW1lfD0Kb25seV92aXNpYmxlfD1GYWxzZQpvX2V4X3B8PQo="
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}
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@ -4239,7 +4254,7 @@ parameters/idling/blend_position = 1.0
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parameters/jumpToFall/blend_position = 1.0
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parameters/jumping/blend_position = 1.0
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parameters/runToJump/blend_position = 1.0
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parameters/running/blend_position = 1.0
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parameters/running/blend_position = 1.00101
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parameters/turnToRun/blend_position = 1.0
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parameters/walking/blend_position = 1.0
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parameters/wallslideToJump/blend_position = 1.0
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@ -4326,7 +4341,7 @@ position = Vector2( 0, -9 )
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scale = Vector2( 0.48, 0.48 )
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[node name="BlobbyBody" type="CollisionShape2D" parent="." groups=["player"]]
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position = Vector2( 1, -8.975 )
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position = Vector2( -0.0184917, -10.0133 )
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shape = SubResource( 1 )
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[node name="WallRaycasts" type="Node2D" parent="."]
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@ -4335,7 +4350,7 @@ position = Vector2( 0, -1 )
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[node name="LeftWallRaycast" type="Node2D" parent="WallRaycasts"]
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[node name="Left_Wallcast1" type="RayCast2D" parent="WallRaycasts/LeftWallRaycast"]
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position = Vector2( -12, -10.686 )
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position = Vector2( -12, -9.013 )
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enabled = true
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cast_to = Vector2( -2, 0 )
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collision_mask = 40
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@ -4349,13 +4364,13 @@ collision_mask = 40
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[node name="RightWallRaycast" type="Node2D" parent="WallRaycasts"]
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[node name="Right_Wallcast1" type="RayCast2D" parent="WallRaycasts/RightWallRaycast"]
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position = Vector2( 14, -10.686 )
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position = Vector2( 12.0573, -9.0133 )
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enabled = true
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cast_to = Vector2( 2, 0 )
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collision_mask = 40
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[node name="Right_Wallcast2" type="RayCast2D" parent="WallRaycasts/RightWallRaycast"]
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position = Vector2( 14, -1.942 )
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position = Vector2( 12.0573, -1.94163 )
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enabled = true
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cast_to = Vector2( 2, 0 )
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collision_mask = 40
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