fix: move out of wallsliding w/o walljump

This commit is contained in:
Jakob Feldmann 2023-09-16 14:03:47 +02:00
parent 746aae7e7f
commit c323ae6575
2 changed files with 16 additions and 0 deletions

View File

@ -340,11 +340,25 @@ func calculate_wallslide_velocity(
elif is_correct_airstrafe_input():
# var rev = 1 if !is_reversing_horizontal_movement(direction) else -1
linear_velocity = execute_airstrafe(linear_velocity, delta, direction)
elif (
abs(direction.x + wall_touch_direction) < 1
&& abs(direction.x + wall_touch_direction) >= 0
):
var absolut = 1 - initial_velocity_dependence
var divisor = 1 / max(0.1, initial_velocity_dependence)
var movementFactor = absolut + abs(velocity.x) / (max_velocity["fall"].x * divisor)
linear_velocity.x = PhysicsFunc.two_step_euler(
linear_velocity.x,
acceleration_force["fall"].x * movementFactor * direction.x,
mass,
delta
)
else:
# TODO dont put constants in here
linear_velocity.y = PhysicsFunc.two_step_euler(
linear_velocity.y * 0.94, _gravity * mass, mass, delta
)
# TODO single out to function
air_strafe_charges = (
air_strafe_charges + 1
if max_air_strafe_charges > air_strafe_charges

View File

@ -255,6 +255,8 @@ follow_focus = true
[node name="ActionKeyList" type="VBoxContainer" parent="Panel/KeymapViewer/ScrollContainer"]
unique_name_in_owner = true
margin_right = 600.0
margin_bottom = 189.0
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource( 14 )