fix: Updated frog behavior, seeks food more

This commit is contained in:
Jakob Feldmann 2023-10-08 19:54:25 +02:00
parent 3daf49f002
commit 59625e704f
2 changed files with 9 additions and 15 deletions

View File

@ -16,6 +16,7 @@ onready var invincible_shader = preload("res://src/Actors/Blobby/InvincibleShade
# Is given in blocks
export var frog_number := 0
export var vision_distance := 6.0
export var vision_angle := 180.0
export var attack_jump_range := 6.0
export var aggressive_to_player := false
export var loose_target_seconds := 3.0
@ -254,7 +255,7 @@ func detect_food() -> void:
var ray_angle_to_facing = vision_raycast.cast_to.angle_to(orientation.cast_to)
vision_raycast.force_raycast_update()
var collider = vision_raycast.get_collider()
if abs(ray_angle_to_facing) < PI / 3 && collider != null && collider.is_in_group("frogfood"):
if abs(ray_angle_to_facing) < deg2rad(vision_angle) && collider != null && collider.is_in_group("frogfood"):
target_lost_timer.stop()
target = collider
food_target = collider

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=51 format=2]
[gd_scene load_steps=50 format=2]
[ext_resource path="res://assets/enemy/froshler.png" type="Texture" id=1]
[ext_resource path="res://src/Actors/Friendlies/WhatAreFrog.gd" type="Script" id=2]
@ -433,9 +433,6 @@ extents = Vector2( 12, 0.75 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 18.2143, 13.5955 )
[sub_resource type="RectangleShape2D" id=59]
extents = Vector2( 12, 15 )
[sub_resource type="RectangleShape2D" id=60]
extents = Vector2( 12, 0.53125 )
@ -444,6 +441,8 @@ collision_layer = 2
collision_mask = 184
collision/safe_margin = 0.002
script = ExtResource( 2 )
vision_distance = 16.0
attack_jump_range = 10.0
[node name="Statemachine" type="Node2D" parent="."]
script = ExtResource( 3 )
@ -520,7 +519,7 @@ physics_process_parent = true
[node name="FeelerRayCast" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, -1 )
collision_mask = 281
collision_mask = 25
collide_with_areas = true
[node name="Orientation" type="RayCast2D" parent="."]
@ -543,9 +542,10 @@ collision_mask = 41
collide_with_areas = true
[node name="VisionRayCast" type="RayCast2D" parent="."]
visible = false
enabled = true
cast_to = Vector2( 0, -1 )
collision_mask = 297
collision_mask = 256
collide_with_areas = true
[node name="EnemyBody" type="CollisionShape2D" parent="."]
@ -602,17 +602,10 @@ one_shot = true
wait_time = 0.3
one_shot = true
[node name="JumpCollisionBody" type="KinematicBody2D" parent="."]
collision_layer = 0
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="JumpCollisionBody"]
position = Vector2( 0, -6 )
shape = SubResource( 59 )
[node name="RideCollisionBody" type="KinematicBody2D" parent="."]
position = Vector2( 0, -7 )
collision_layer = 2
collision_mask = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="RideCollisionBody"]
shape = SubResource( 60 )