RunningLeft animation fix

This commit is contained in:
Jakob Feldmann 2022-08-02 00:31:19 +02:00
parent 50c349c236
commit 480d487a05

View File

@ -2502,7 +2502,7 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0.125 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 12.4831, 8.99662 ) ] "values": [ Vector2( 12.4831, 8.99662 ) ]
@ -2514,7 +2514,7 @@ tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0.125 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 1.49131, -8.97473 ) ] "values": [ Vector2( 1.49131, -8.97473 ) ]
@ -2526,7 +2526,7 @@ tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( 0.125 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 12.4825, 8.9748 ) ] "values": [ Vector2( 12.4825, 8.9748 ) ]
@ -2538,7 +2538,7 @@ tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0.125 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 1.4907, -8.97473 ) ] "values": [ Vector2( 1.4907, -8.97473 ) ]
@ -2550,7 +2550,7 @@ tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"times": PoolRealArray( 0.125 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( -11.0727, -1.94163 ) ] "values": [ Vector2( -11.0727, -1.94163 ) ]
@ -2562,7 +2562,7 @@ tracks/6/loop_wrap = true
tracks/6/imported = false tracks/6/imported = false
tracks/6/enabled = true tracks/6/enabled = true
tracks/6/keys = { tracks/6/keys = {
"times": PoolRealArray( 0.125 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( -11.0727, -10.6856 ) ] "values": [ Vector2( -11.0727, -10.6856 ) ]
@ -2574,10 +2574,10 @@ tracks/7/loop_wrap = true
tracks/7/imported = false tracks/7/imported = false
tracks/7/enabled = true tracks/7/enabled = true
tracks/7/keys = { tracks/7/keys = {
"times": PoolRealArray( 0, 0.125 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 14, -10.686 ), Vector2( 14.0641, -10.6856 ) ] "values": [ Vector2( 14, -10.686 ) ]
} }
tracks/8/type = "value" tracks/8/type = "value"
tracks/8/path = NodePath("../WallRaycasts/RightWallRaycast/Right_Wallcast2:position") tracks/8/path = NodePath("../WallRaycasts/RightWallRaycast/Right_Wallcast2:position")
@ -2586,10 +2586,10 @@ tracks/8/loop_wrap = true
tracks/8/imported = false tracks/8/imported = false
tracks/8/enabled = true tracks/8/enabled = true
tracks/8/keys = { tracks/8/keys = {
"times": PoolRealArray( 0, 0.125 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 14, -1.942 ), Vector2( 14.0641, -1.94163 ) ] "values": [ Vector2( 14, -1.942 ) ]
} }
tracks/9/type = "value" tracks/9/type = "value"
tracks/9/path = NodePath(".:offset") tracks/9/path = NodePath(".:offset")
@ -2639,10 +2639,10 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ ] "values": [ Vector2( 12.4831, 8.99662 ) ]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/path = NodePath("../BlobbyBody:position") tracks/2/path = NodePath("../BlobbyBody:position")
@ -2651,7 +2651,7 @@ tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0.241667 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( -1.5, -8.975 ) ] "values": [ Vector2( -1.5, -8.975 ) ]
@ -2663,10 +2663,10 @@ tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ ] "values": [ Vector2( 12.4825, 8.9748 ) ]
} }
tracks/4/type = "value" tracks/4/type = "value"
tracks/4/path = NodePath("../BlobbySkin/CollisionPolygon2D:position") tracks/4/path = NodePath("../BlobbySkin/CollisionPolygon2D:position")
@ -2675,7 +2675,7 @@ tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0.241667 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( -1.5, -8.975 ) ] "values": [ Vector2( -1.5, -8.975 ) ]
@ -2687,7 +2687,7 @@ tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"times": PoolRealArray( 0.241667 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( -14, -1.942 ) ] "values": [ Vector2( -14, -1.942 ) ]
@ -2699,7 +2699,7 @@ tracks/6/loop_wrap = true
tracks/6/imported = false tracks/6/imported = false
tracks/6/enabled = true tracks/6/enabled = true
tracks/6/keys = { tracks/6/keys = {
"times": PoolRealArray( 0.241667 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( -14, -10.686 ) ] "values": [ Vector2( -14, -10.686 ) ]
@ -2711,7 +2711,7 @@ tracks/7/loop_wrap = true
tracks/7/imported = false tracks/7/imported = false
tracks/7/enabled = true tracks/7/enabled = true
tracks/7/keys = { tracks/7/keys = {
"times": PoolRealArray( 0.241667 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 11, -10.686 ) ] "values": [ Vector2( 11, -10.686 ) ]
@ -2723,7 +2723,7 @@ tracks/8/loop_wrap = true
tracks/8/imported = false tracks/8/imported = false
tracks/8/enabled = true tracks/8/enabled = true
tracks/8/keys = { tracks/8/keys = {
"times": PoolRealArray( 0.241667 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 11, -1.942 ) ] "values": [ Vector2( 11, -1.942 ) ]