feat: Sold out vending machine
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Before Width: | Height: | Size: 516 B After Width: | Height: | Size: 685 B |
@ -9,6 +9,8 @@ export var cost := 3
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var activatable = false
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func _ready():
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$Sprite.frame = 0
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func _process(delta):
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# TODO Global currency count?? Maybe just level intern currency
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@ -40,3 +42,4 @@ func _on_Timer_timeout():
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$Highlight.visible = false
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$Label.visible = false
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activatable = false
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$Sprite.frame = 1
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@ -50,6 +50,7 @@ text = "Orbs in wallet: 999"
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -4 )
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texture = ExtResource( 1 )
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hframes = 2
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[node name="ActivatorArea" type="Area2D" parent="."]
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unique_name_in_owner = true
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@ -1011,7 +1011,7 @@ position = Vector2( -88, 96 )
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scale = Vector2( 0.878906, 0.936025 )
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[node name="BlobbySprite" parent="Blobby" index="5"]
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frame = 7
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frame = 5
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[node name="BlobbymationTree" parent="Blobby/BlobbySprite" index="0"]
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parameters/playback = SubResource( 6 )
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@ -119,9 +119,6 @@ unique_name_in_owner = true
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position = Vector2( -183, 111 )
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scale = Vector2( 0.878906, 0.936025 )
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[node name="BlobbySprite" parent="Blobby" index="5"]
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frame = 7
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[node name="BlobbymationTree" parent="Blobby/BlobbySprite" index="0"]
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parameters/playback = SubResource( 6 )
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@ -171,10 +168,12 @@ position = Vector2( 169, -712 )
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[node name="FlyingLaserCutter2" parent="." instance=ExtResource( 13 )]
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position = Vector2( 514, -592 )
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avoid_crushing = true
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[node name="FlyingLaserCutter4" parent="." instance=ExtResource( 13 )]
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position = Vector2( 432, -628 )
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rotation = -3.14159
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avoid_crushing = true
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[node name="FlyingLaserCutter5" parent="." instance=ExtResource( 13 )]
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position = Vector2( 603, -801 )
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@ -226,7 +225,6 @@ position = Vector2( 268, -977 )
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[node name="DartingEnemy" parent="." instance=ExtResource( 14 )]
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position = Vector2( 408, -461 )
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mass = 1.0
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killable = false
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[node name="Spikes" parent="." instance=ExtResource( 15 )]
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