Result of the GDQuest Tutorial

This commit is contained in:
Jakob Feldmann 2020-08-06 10:40:10 +02:00
commit 2c4d089643
55 changed files with 1557 additions and 0 deletions

7
default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png Normal file

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://src/Actor/Actor.gd"
} ]
_global_script_class_icons={
"Actor": ""
}
[application]
config/name="Wumper"
run/main_scene="res://src/Screens/MainScreen.tscn"
config/icon="res://icon.png"
[autoload]
PlayerData="*res://src/Autoload/PlayerData.tscn"
[display]
window/stretch/mode="2d"
[input]
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="enemies"
2d_physics/layer_3="coins"
2d_physics/layer_4="world"
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"
environment/2d/use_nvidia_rect_flicker_workaround=true
environment/stretch/aspect="ignore"
environment/intended_usage/framebuffer_allocation.mobile=0

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src/Actor/Actor.gd Normal file
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extends KinematicBody2D
class_name Actor
const FLOOR_NORMAL: = Vector2.UP
export var speed: = Vector2(300, 1000)
export var gravity: = 100.0
var _velocity: = Vector2.ZERO

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src/Actor/Blobby.gd Normal file
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extends Actor
export var stomp_impulse: = 1000.0
func _on_EnemyDetector_area_entered(area: Area2D) -> void:
_velocity = calculate_stomp_velocity(_velocity, stomp_impulse)
func _on_EnemyDetector_body_entered(body: Node) -> void:
die()
func _physics_process(delta: float) -> void:
var is_jump_interrupted: = Input.is_action_just_released("jump") and _velocity.y < 0.0
var direction: = get_direction()
_velocity = calculate_move_velocity(_velocity, speed, direction, is_jump_interrupted)
_velocity = move_and_slide(_velocity, FLOOR_NORMAL)
func get_direction() -> Vector2:
return Vector2(
Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
-1.0 if Input.is_action_just_pressed("jump") and is_on_floor() else 1.0
)
func calculate_move_velocity(
linear_velocity: Vector2,
speed: Vector2,
direction: Vector2,
is_jump_interrupted: bool
) -> Vector2:
var out: = linear_velocity
out.x = speed.x * direction.x
out.y += gravity * get_physics_process_delta_time()
if direction.y == -1:
out.y = speed.y * direction.y
if is_jump_interrupted:
out.y = 0
return out
func calculate_stomp_velocity(linear_velocity: Vector2, impulse: float) -> Vector2:
var out: = linear_velocity
out.y = -impulse
return out
func die() -> void:
queue_free()
PlayerData.deaths += 1

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src/Actor/Blobby.tscn Normal file
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://start-assets/player.png" type="Texture" id=1]
[ext_resource path="res://src/Actor/Blobby.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4.85252, 5.80644 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 30.9321, 24.5597 )
[node name="Blobby" type="KinematicBody2D"]
collision_mask = 8
script = ExtResource( 2 )
speed = Vector2( 300, 3000 )
[node name="player" type="Sprite" parent="."]
position = Vector2( 2.38419e-07, -31.3866 )
scale = Vector2( 0.641109, 0.653888 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1.05112, -31.5796 )
scale = Vector2( 5.68128, 5.29182 )
shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 0, -181 )
current = true
limit_left = 0
limit_top = 0
limit_smoothed = true
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = true
drag_margin_left = 0.0
drag_margin_right = 0.0
[node name="EnemyDetector" type="Area2D" parent="."]
monitorable = false
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyDetector"]
modulate = Color( 0.2, 0, 0.494118, 1 )
position = Vector2( -0.210228, -30.5284 )
shape = SubResource( 2 )
[connection signal="area_entered" from="EnemyDetector" to="." method="_on_EnemyDetector_area_entered"]
[connection signal="body_entered" from="EnemyDetector" to="." method="_on_EnemyDetector_body_entered"]

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src/Actor/Enemy.gd Normal file
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extends Actor
export var score: = 100
func _ready() -> void:
set_physics_process(false)
_velocity.x = -speed.x
func _on_StompDetector_body_entered(body: Node) -> void:
if body.global_position.y > get_node("StompDetector").global_position.y:
return
get_node("CollisionShape2D").disabled = true
die()
func _physics_process(delta: float) -> void:
_velocity.y += gravity * delta
if is_on_wall():
_velocity.x *= -1.0
_velocity.y = move_and_slide(_velocity, FLOOR_NORMAL).y
func die() -> void:
queue_free()
PlayerData.score += score

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src/Actor/Enemy.tscn Normal file
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://start-assets/enemy.png" type="Texture" id=1]
[ext_resource path="res://src/Actor/Enemy.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8.68243, 5.8581 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 45, 14 )
[node name="Enemy" type="KinematicBody2D"]
collision_layer = 2
collision_mask = 9
script = ExtResource( 2 )
[node name="enemy" type="Sprite" parent="."]
position = Vector2( 0, -48 )
texture = ExtResource( 1 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
position = Vector2( 3895.22, -31 )
scale = Vector2( 44.2501, 3.1 )
rect = Rect2( -89, -10, 2, 20 )
process_parent = true
physics_process_parent = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.445457, -31.2227 )
scale = Vector2( 5.68128, 5.29182 )
shape = SubResource( 1 )
[node name="StompDetector" type="Area2D" parent="."]
modulate = Color( 0, 0.0392157, 1, 1 )
position = Vector2( 0, -62 )
collision_layer = 2
[node name="CollisionShape2D2" type="CollisionShape2D" parent="StompDetector"]
position = Vector2( 0.44545, -13 )
shape = SubResource( 2 )
[connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"]

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extends Node
signal score_updated
signal player_died
var score: = 0 setget set_score
var deaths: = 0 setget set_deaths
func reset() -> void:
score = 0
deaths = 0
func set_score(value: int) -> void:
score = value
emit_signal("score_updated")
func set_deaths(value: int) -> void:
deaths = value
emit_signal("player_died")

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/Autoload/PlayerData.gd" type="Script" id=1]
[node name="PlayerData" type="Node"]
script = ExtResource( 1 )

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://src/Actor/Blobby.tscn" type="PackedScene" id=1]
[ext_resource path="res://start-assets/tileset.png" type="Texture" id=2]
[ext_resource path="res://src/Actor/Enemy.tscn" type="PackedScene" id=3]
[ext_resource path="res://start-assets/background.png" type="Texture" id=4]
[ext_resource path="res://src/Objects/Coin.tscn" type="PackedScene" id=5]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 80, 0, 80, 80, 0, 80 )
[sub_resource type="TileSet" id=2]
0/name = "tileset.png 0"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 80, 80 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
[node name="LevelTemplate" type="Node2D"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -1
[node name="background" type="TextureRect" parent="CanvasLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = 76.0
texture = ExtResource( 4 )
expand = true
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 2 )
cell_size = Vector2( 80, 80 )
collision_layer = 8
collision_mask = 0
format = 1
tile_data = PoolIntArray( 0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262153, 0, 0, 262154, 0, 0, 327680, 0, 0, 327686, 0, 0, 327702, 0, 0, 327703, 0, 0, 393216, 0, 0, 393221, 0, 0, 393222, 0, 0, 393237, 0, 0, 393238, 0, 0, 393239, 0, 0, 393247, 0, 0, 393248, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 458758, 0, 0, 458759, 0, 0, 458760, 0, 0, 458761, 0, 0, 458762, 0, 0, 458763, 0, 0, 458764, 0, 0, 458765, 0, 0, 458766, 0, 0, 458767, 0, 0, 458768, 0, 0, 458769, 0, 0, 458770, 0, 0, 458771, 0, 0, 458772, 0, 0, 458773, 0, 0, 458774, 0, 0, 458775, 0, 0, 458776, 0, 0, 458777, 0, 0, 458778, 0, 0, 458779, 0, 0, 458780, 0, 0, 458781, 0, 0, 458782, 0, 0, 458783, 0, 0, 458784, 0, 0, 458785, 0, 0, 458786, 0, 0, 458787, 0, 0, 458788, 0, 0, 458789, 0, 0, 458790, 0, 0, 458791, 0, 0, 458792, 0, 0, 458793, 0, 0, 458794, 0, 0, 458795, 0, 0, 458796, 0, 0, 458797, 0, 0, 458798, 0, 0, 458799, 0, 0, 458800, 0, 0, 458801, 0, 0, 458802, 0, 0, 458803, 0, 0, 458804, 0, 0, 458805, 0, 0, 458806, 0, 0, 458807, 0, 0, 458808, 0, 0, 458809, 0, 0, 458810, 0, 0, 458811, 0, 0, 458812, 0, 0, 458813, 0, 0, 458814, 0, 0, 458815, 0, 0, 458816, 0, 0, 458817, 0, 0, 458818, 0, 0, 458819, 0, 0, 458820, 0, 0, 458821, 0, 0, 458822, 0, 0, 458823, 0, 0, 458824, 0, 0, 458825, 0, 0, 458826, 0, 0, 458827, 0, 0, 458828, 0, 0, 458829, 0, 0, 458830, 0, 0, 458831, 0, 0, 458832, 0, 0, 458833, 0, 0, 458834, 0, 0, 458835, 0, 0, 458836, 0, 0, 458837, 0, 0, 458838, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 524305, 0, 0, 524306, 0, 0, 524307, 0, 0, 524308, 0, 0, 524309, 0, 0, 524310, 0, 0, 524311, 0, 0, 524312, 0, 0, 524313, 0, 0, 524314, 0, 0, 524315, 0, 0, 524316, 0, 0, 524317, 0, 0, 524318, 0, 0, 524319, 0, 0, 524320, 0, 0, 524321, 0, 0, 524322, 0, 0, 524323, 0, 0, 524324, 0, 0, 524325, 0, 0, 524326, 0, 0, 524327, 0, 0, 524328, 0, 0, 524329, 0, 0, 524330, 0, 0, 524331, 0, 0, 524332, 0, 0, 524333, 0, 0, 524334, 0, 0, 524335, 0, 0, 524336, 0, 0, 524337, 0, 0, 524338, 0, 0, 524339, 0, 0, 524340, 0, 0, 524341, 0, 0, 524342, 0, 0, 524343, 0, 0, 524344, 0, 0, 524345, 0, 0, 524346, 0, 0, 524347, 0, 0, 524348, 0, 0, 524349, 0, 0, 524350, 0, 0, 524351, 0, 0, 524352, 0, 0, 524353, 0, 0, 524354, 0, 0, 524355, 0, 0, 524356, 0, 0, 524357, 0, 0, 524358, 0, 0, 524359, 0, 0, 524360, 0, 0, 524361, 0, 0, 524362, 0, 0, 524363, 0, 0, 524364, 0, 0, 524365, 0, 0, 524366, 0, 0, 524367, 0, 0, 524368, 0, 0, 524369, 0, 0, 524370, 0, 0, 524371, 0, 0, 524372, 0, 0, 524373, 0, 0, 524374, 0, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0, 589841, 0, 0, 589842, 0, 0, 589843, 0, 0, 589844, 0, 0, 589845, 0, 0, 589846, 0, 0, 589847, 0, 0, 589848, 0, 0, 589849, 0, 0, 589850, 0, 0, 589851, 0, 0, 589852, 0, 0, 589853, 0, 0, 589854, 0, 0, 589855, 0, 0, 589856, 0, 0, 589857, 0, 0, 589858, 0, 0, 589859, 0, 0, 589860, 0, 0, 589861, 0, 0, 589862, 0, 0, 589863, 0, 0, 589864, 0, 0, 589865, 0, 0, 589866, 0, 0, 589867, 0, 0, 589868, 0, 0, 589869, 0, 0, 589870, 0, 0, 589871, 0, 0, 589872, 0, 0, 589873, 0, 0, 589874, 0, 0, 589875, 0, 0, 589876, 0, 0, 589877, 0, 0, 589878, 0, 0, 589879, 0, 0, 589880, 0, 0, 589881, 0, 0, 589882, 0, 0, 589883, 0, 0, 589884, 0, 0, 589885, 0, 0, 589886, 0, 0, 589887, 0, 0, 589888, 0, 0, 589889, 0, 0, 589890, 0, 0, 589891, 0, 0, 589892, 0, 0, 589893, 0, 0, 589894, 0, 0, 589895, 0, 0, 589896, 0, 0, 589897, 0, 0, 589898, 0, 0, 589899, 0, 0, 589900, 0, 0, 589901, 0, 0, 589902, 0, 0, 589903, 0, 0, 589904, 0, 0, 589905, 0, 0, 589906, 0, 0, 589907, 0, 0, 589908, 0, 0, 589909, 0, 0, 589910, 0, 0 )
[node name="Blobby" parent="." instance=ExtResource( 1 )]
position = Vector2( 131, 560 )
speed = Vector2( 800, 1000 )
gravity = 4000.0
[node name="Camera2D" parent="Blobby" index="2"]
limit_right = 85000
[node name="CollisionShape2D" parent="Blobby/EnemyDetector" index="0"]
position = Vector2( 0, -44 )
[node name="Enemy" parent="." instance=ExtResource( 3 )]
position = Vector2( 2174, 560 )
[node name="Coin" parent="." instance=ExtResource( 5 )]
position = Vector2( 592, 352 )
[node name="coin" parent="Coin" index="0"]
position = Vector2( 0, 3 )
[node name="CollisionShape2D" parent="Coin" index="1"]
position = Vector2( 0, 3 )
[node name="Coin2" parent="." instance=ExtResource( 5 )]
position = Vector2( 749, 274 )
[editable path="Blobby"]
[editable path="Coin"]

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src/Levels/Level03.tscn Normal file
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://src/Actor/Blobby.tscn" type="PackedScene" id=1]
[ext_resource path="res://start-assets/tileset.tres" type="TileSet" id=2]
[ext_resource path="res://src/Actor/Enemy.tscn" type="PackedScene" id=3]
[ext_resource path="res://start-assets/background.png" type="Texture" id=4]
[ext_resource path="res://src/Objects/Coin.tscn" type="PackedScene" id=5]
[ext_resource path="res://src/UserInterface/UserInterface.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/UserInterface/EndsScreen.tscn" type="PackedScene" id=7]
[ext_resource path="res://src/Objects/Portal.tscn" type="PackedScene" id=8]
[node name="Level03" type="Node2D"]
[node name="UserInterface" type="CanvasLayer" parent="."]
[node name="UserInterface" parent="UserInterface" instance=ExtResource( 6 )]
[node name="BackgroundLayer" type="CanvasLayer" parent="."]
layer = -1
[node name="background" type="TextureRect" parent="BackgroundLayer"]
anchor_right = 1.016
anchor_bottom = 1.0
margin_right = -0.384033
texture = ExtResource( 4 )
expand = true
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 2 )
cell_size = Vector2( 80, 80 )
collision_layer = 8
collision_mask = 0
format = 1
tile_data = PoolIntArray( -1048576, 0, 0, -1048564, 0, 0, -983040, 0, 0, -983028, 0, 0, -917504, 0, 0, -917492, 0, 0, -851968, 0, 0, -851956, 0, 0, -786432, 0, 0, -786420, 0, 0, -720896, 0, 0, -720884, 0, 0, -655360, 0, 0, -655348, 0, 0, -589824, 0, 0, -589812, 0, 0, -524288, 0, 0, -524276, 0, 0, -458752, 0, 0, -458740, 0, 0, -393216, 0, 0, -393215, 0, 0, -393214, 0, 0, -393213, 0, 0, -393204, 0, 0, -327680, 0, 0, -327668, 0, 0, -262144, 0, 0, -262132, 0, 0, -196608, 0, 0, -196607, 0, 0, -196606, 0, 0, -196605, 0, 0, -196596, 0, 0, -131072, 0, 0, -131060, 0, 0, -65536, 0, 0, -65524, 0, 0, 0, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 12, 0, 0, 65536, 0, 0, 65544, 0, 0, 65548, 0, 0, 131072, 0, 0, 131084, 0, 0, 196608, 0, 0, 196620, 0, 0, 262144, 0, 0, 262149, 0, 0, 262154, 0, 0, 262155, 0, 0, 262156, 0, 0, 327680, 0, 0, 327681, 0, 0, 327692, 0, 0, 393216, 0, 0, 393228, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 458758, 0, 0, 458759, 0, 0, 458760, 0, 0, 458761, 0, 0, 458762, 0, 0, 458763, 0, 0, 458764, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0 )
[node name="Blobby" parent="." instance=ExtResource( 1 )]
position = Vector2( 131, 560 )
speed = Vector2( 800, 1500 )
gravity = 4000.0
[node name="player" parent="Blobby" index="0"]
position = Vector2( 0, -32 )
[node name="CollisionShape2D" parent="Blobby" index="1"]
position = Vector2( 0.224487, -32.0436 )
[node name="Camera2D" parent="Blobby" index="2"]
position = Vector2( 390.714, -75 )
limit_top = -10000
limit_right = 1040
limit_bottom = 700
drag_margin_h_enabled = false
smoothing_enabled = false
editor_draw_limits = true
[node name="EnemyDetector" parent="Blobby" index="3"]
position = Vector2( 14.6832, -44.0497 )
[node name="CollisionShape2D" parent="Blobby/EnemyDetector" index="0"]
position = Vector2( -15.3507, 14.3845 )
[node name="Enemy" parent="." instance=ExtResource( 3 )]
position = Vector2( 715.5, 560 )
[node name="Coin" parent="." instance=ExtResource( 5 )]
position = Vector2( 592, 352 )
[node name="coin" parent="Coin" index="0"]
position = Vector2( 0, 3 )
[node name="CollisionShape2D" parent="Coin" index="1"]
position = Vector2( 0, 3 )
[node name="Coin2" parent="." instance=ExtResource( 5 )]
position = Vector2( 749, 274 )
[node name="Portal" parent="." instance=ExtResource( 8 )]
position = Vector2( 130.332, -461.479 )
next_scene = ExtResource( 7 )
[editable path="Blobby"]
[editable path="Coin"]

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@ -0,0 +1,99 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://src/Actor/Blobby.tscn" type="PackedScene" id=1]
[ext_resource path="res://start-assets/tileset.png" type="Texture" id=2]
[ext_resource path="res://src/Actor/Enemy.tscn" type="PackedScene" id=3]
[ext_resource path="res://start-assets/background.png" type="Texture" id=4]
[ext_resource path="res://src/Objects/Coin.tscn" type="PackedScene" id=5]
[ext_resource path="res://src/Levels/Level03.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/Objects/Portal.tscn" type="PackedScene" id=7]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 80, 0, 80, 80, 0, 80 )
[sub_resource type="TileSet" id=2]
0/name = "tileset.png 0"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 80, 80 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
[node name="LevelTemplate" type="Node2D"]
__meta__ = {
"_edit_horizontal_guides_": [ 464.0 ],
"_edit_vertical_guides_": [ 2880.0 ]
}
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -1
[node name="background" type="TextureRect" parent="CanvasLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = 76.0
texture = ExtResource( 4 )
expand = true
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 2 )
cell_size = Vector2( 80, 80 )
collision_layer = 8
collision_mask = 0
format = 1
tile_data = PoolIntArray( 0, 0, 0, 34, 0, 0, 35, 0, 0, 65536, 0, 0, 65570, 0, 0, 65571, 0, 0, 131072, 0, 0, 131106, 0, 0, 131107, 0, 0, 196608, 0, 0, 196613, 0, 0, 196614, 0, 0, 196619, 0, 0, 196620, 0, 0, 196623, 0, 0, 196627, 0, 0, 196628, 0, 0, 196629, 0, 0, 196634, 0, 0, 196635, 0, 0, 196636, 0, 0, 196642, 0, 0, 196643, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262177, 0, 0, 262178, 0, 0, 262179, 0, 0, 327680, 0, 0, 327712, 0, 0, 327713, 0, 0, 327714, 0, 0, 327715, 0, 0, 393216, 0, 0, 393247, 0, 0, 393248, 0, 0, 393249, 0, 0, 393250, 0, 0, 393251, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 458758, 0, 0, 458759, 0, 0, 458760, 0, 0, 458761, 0, 0, 458762, 0, 0, 458763, 0, 0, 458764, 0, 0, 458765, 0, 0, 458766, 0, 0, 458767, 0, 0, 458768, 0, 0, 458769, 0, 0, 458770, 0, 0, 458771, 0, 0, 458772, 0, 0, 458773, 0, 0, 458774, 0, 0, 458775, 0, 0, 458776, 0, 0, 458777, 0, 0, 458778, 0, 0, 458779, 0, 0, 458780, 0, 0, 458781, 0, 0, 458782, 0, 0, 458783, 0, 0, 458784, 0, 0, 458785, 0, 0, 458786, 0, 0, 458787, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 524305, 0, 0, 524306, 0, 0, 524307, 0, 0, 524308, 0, 0, 524309, 0, 0, 524310, 0, 0, 524311, 0, 0, 524312, 0, 0, 524313, 0, 0, 524314, 0, 0, 524315, 0, 0, 524316, 0, 0, 524317, 0, 0, 524318, 0, 0, 524319, 0, 0, 524320, 0, 0, 524321, 0, 0, 524322, 0, 0, 524323, 0, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0, 589841, 0, 0, 589842, 0, 0, 589843, 0, 0, 589844, 0, 0, 589845, 0, 0, 589846, 0, 0, 589847, 0, 0, 589848, 0, 0, 589849, 0, 0, 589850, 0, 0, 589851, 0, 0, 589852, 0, 0, 589853, 0, 0, 589854, 0, 0, 589855, 0, 0, 589856, 0, 0, 589857, 0, 0, 589858, 0, 0, 589859, 0, 0 )
[node name="Blobby" parent="." instance=ExtResource( 1 )]
position = Vector2( 131, 560 )
speed = Vector2( 800, 3000 )
gravity = 4000.0
[node name="Camera2D" parent="Blobby" index="2"]
limit_top = 100000000
limit_right = 2826
limit_bottom = 1410065408
[node name="CollisionShape2D" parent="Blobby/EnemyDetector" index="0"]
position = Vector2( 0.280624, -31.3723 )
[node name="Enemy" parent="." instance=ExtResource( 3 )]
position = Vector2( 2174, 560 )
[node name="Coin" parent="." instance=ExtResource( 5 )]
position = Vector2( 1161, 276 )
[node name="coin" parent="Coin" index="0"]
position = Vector2( 0, -2.76055 )
[node name="CollisionShape2D" parent="Coin" index="1"]
position = Vector2( 0, -2.83396 )
[node name="Coin2" parent="." instance=ExtResource( 5 )]
position = Vector2( 445, 199 )
[node name="Portal" parent="." instance=ExtResource( 7 )]
position = Vector2( 131, 339 )
next_scene = ExtResource( 6 )
[editable path="Blobby"]
[editable path="Coin"]

10
src/Objects/Coin.gd Normal file
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extends Area2D
onready var anim_player: AnimationPlayer = get_node("AnimationPlayer")
export var scoreValue: = 100
func _on_body_entered(body: Node) -> void:
PlayerData.score += scoreValue
anim_player.play("fade_out")
queue_free()

86
src/Objects/Coin.tscn Normal file
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://start-assets/coin.png" type="Texture" id=1]
[ext_resource path="res://src/Objects/Coin.gd" type="Script" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 34.0147
[sub_resource type="Animation" id=2]
resource_name = "fade_out"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="Animation" id=3]
resource_name = "oscilating"
length = 1.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("coin:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 0.500001, 1.18921 ),
"update": 0,
"values": [ Vector2( 0, 3 ), Vector2( 0, -4 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CollisionShape2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 0.482969, 1.23114 ),
"update": 0,
"values": [ Vector2( 0, 3 ), Vector2( 0, -4 ) ]
}
[node name="Coin" type="Area2D"]
position = Vector2( 0, 3 )
monitorable = false
collision_layer = 4
script = ExtResource( 2 )
[node name="coin" type="Sprite" parent="."]
position = Vector2( 0, -4 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -4 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "oscilating"
anims/fade_out = SubResource( 2 )
anims/oscilating = SubResource( 3 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

20
src/Objects/Portal.gd Normal file
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tool
extends Area2D
onready var anim_player: AnimationPlayer = $AnimationPlayer
export var next_scene: PackedScene
func _get_configuration_warning() -> String:
return "The next scene property can't be empty" if not next_scene else ""
func teleport() -> void:
anim_player.play("fade_in")
yield(anim_player, "animation_finished")
get_tree().change_scene_to(next_scene)
func _on_body_entered(body: Node) -> void:
teleport()

94
src/Objects/Portal.tscn Normal file
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://start-assets/portal.png" type="Texture" id=1]
[ext_resource path="res://src/Objects/Portal.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 39.0
height = 2.0
[sub_resource type="Animation" id=2]
resource_name = "Start"
tracks/0/type = "value"
tracks/0/path = NodePath("TransitionLayer/ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TransitionLayer/ColorRect:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=3]
resource_name = "fade_in"
tracks/0/type = "value"
tracks/0/path = NodePath("TransitionLayer/ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TransitionLayer/ColorRect:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[node name="Portal" type="Area2D"]
monitorable = false
collision_layer = 0
script = ExtResource( 2 )
[node name="portal" type="Sprite" parent="."]
position = Vector2( -1.90735e-06, -65 )
scale = Vector2( 0.673913, 0.400498 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -63 )
shape = SubResource( 1 )
[node name="TransitionLayer" type="CanvasLayer" parent="."]
layer = 100
[node name="ColorRect" type="ColorRect" parent="TransitionLayer"]
visible = false
margin_right = 1024.0
margin_bottom = 600.0
color = Color( 0, 0, 0, 0 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Start"
anims/Start = SubResource( 2 )
anims/fade_in = SubResource( 3 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://src/UserInterface/QuitButton.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/UserInterface/Titel.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/UserInterface/ChangeSceneButton.tscn" type="PackedScene" id=3]
[ext_resource path="res://start-assets/background.png" type="Texture" id=4]
[ext_resource path="res://start-assets/ui_theme.tres" type="Theme" id=5]
[node name="MainScreen" type="Control"]
anchor_right = 1.25
anchor_bottom = 1.2
margin_right = -256.0
margin_bottom = -120.0
theme = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 4 )
expand = true
stretch_mode = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Titel" parent="." instance=ExtResource( 2 )]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -162.5
margin_top = 104.0
margin_right = 162.5
margin_bottom = 189.0
grow_horizontal = 2
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Wumper"
[node name="MenuContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -73.0
margin_top = -80.5
margin_right = 73.0
margin_bottom = 80.5
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PlayButton" parent="MenuContainer" instance=ExtResource( 3 )]
margin_right = 146.0
next_scene_path = "res://src/Levels/Level03.tscn"
[node name="QuitButton" parent="MenuContainer" instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 0.0
margin_left = 0.0
margin_top = 82.0
margin_right = 146.0
margin_bottom = 161.0

View File

@ -0,0 +1,14 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/UserInterface/PlayButton.gd" type="Script" id=1]
[node name="ChangeSceneButton" type="Button"]
margin_right = 139.0
margin_bottom = 78.0
size_flags_vertical = 3
text = "Begin"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_button_up"]

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://start-assets/background.png" type="Texture" id=1]
[ext_resource path="res://src/UserInterface/ChangeSceneButton.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/UserInterface/QuitButton.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/UserInterface/StatsLabel.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/UserInterface/StatsLabel.gd" type="Script" id=5]
[ext_resource path="res://start-assets/ui_theme.tres" type="Theme" id=6]
[ext_resource path="res://src/UserInterface/Titel.tscn" type="PackedScene" id=7]
[ext_resource path="res://start-assets/new_dynamicfont.tres" type="DynamicFont" id=8]
[node name="EndScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background" type="TextureRect" parent="."]
anchor_left = 0.00195313
anchor_right = 1.00195
anchor_bottom = 1.0
texture = ExtResource( 1 )
expand = true
stretch_mode = 2
__meta__ = {
"_edit_use_anchors_": true
}
[node name="EndScreenLabel" parent="." instance=ExtResource( 7 )]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -169.0
margin_top = 55.0
margin_right = 171.0
margin_bottom = 148.0
rect_pivot_offset = Vector2( 170, 0 )
size_flags_horizontal = 2
size_flags_vertical = 2
size_flags_stretch_ratio = 0.0
custom_fonts/font = ExtResource( 8 )
text = "Thank You For Playing!"
autowrap = true
[node name="StatsLabel" parent="." instance=ExtResource( 4 )]
margin_left = -146.5
margin_top = -64.5
margin_right = 146.5
margin_bottom = 2.5
align = 1
script = ExtResource( 5 )
[node name="MenuContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -123.0
margin_top = 72.5001
margin_right = 123.0
margin_bottom = 233.5
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PlayButton" parent="MenuContainer" instance=ExtResource( 2 )]
margin_right = 246.0
text = "Begin Again"
next_scene_path = "res://src/Screens/MainScreen.tscn"
[node name="QuitButton" parent="MenuContainer" instance=ExtResource( 3 )]
anchor_left = 0.0
anchor_right = 0.0
margin_left = 0.0
margin_top = 82.0
margin_right = 246.0
margin_bottom = 160.0

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tool
extends Button
export(String, FILE) var next_scene_path: = ""
func _on_button_up() -> void:
get_tree().change_scene(next_scene_path)
func _get_configuration_warning() -> String:
return "next_scene_path must be set for the button to work" if next_scene_path == "" else ""

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@ -0,0 +1,4 @@
extends Button
func _on_button_up() -> void:
get_tree().quit()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/UserInterface/QuitButton.gd" type="Script" id=1]
[node name="QuitButton" type="Button"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -69.5
margin_right = 69.5
margin_bottom = 79.0
size_flags_vertical = 3
text = "End"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_button_up"]

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@ -0,0 +1,7 @@
extends Button
func _on_button_up() -> void:
PlayerData.score = 0
get_tree().paused = false
get_tree().reload_current_scene()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/UserInterface/RetryButton.gd" type="Script" id=1]
[node name="RetryButton" type="Button"]
margin_right = 139.0
margin_bottom = 78.0
size_flags_vertical = 3
text = "Retry"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
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extends Label
func _ready():
self.text = self.text % [PlayerData.score, PlayerData.deaths]

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[ext_resource path="res://start-assets/montserrat_extrabold.otf" type="DynamicFontData" id=1]
[sub_resource type="DynamicFont" id=1]
size = 24
use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )
[node name="StatsLabel" type="Label"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -206.5
margin_top = -46.5
margin_right = 206.5
margin_bottom = 46.5
custom_fonts/font = SubResource( 1 )
text = "Your final score is %s.
Your died %s times."
__meta__ = {
"_edit_use_anchors_": false
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://start-assets/montserrat_extrabold.otf" type="DynamicFontData" id=1]
[sub_resource type="DynamicFont" id=1]
size = 69
use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )
[node name="Titel" type="Label"]
margin_right = 57.0
margin_bottom = 31.0
size_flags_vertical = 0
custom_fonts/font = SubResource( 1 )
text = "Title"
align = 1
valign = 1
__meta__ = {
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extends Control
# Smart ist es die notwendigen Resourcen vor dem Skriptstart zu laden
onready var scene_tree: = get_tree()
onready var pause_overlay: ColorRect = get_node("PauseOverlay")
onready var score: Label = get_node("Label")
onready var pause_title: Label = get_node("PauseOverlay/Title")
var paused: = false setget set_paused
func _ready():
PlayerData.connect("score_updated", self, "update_interface")
PlayerData.connect("player_died", self, "_on_PlayerData_player_died")
update_interface()
func _on_PlayerData_player_died() -> void:
self.paused = true
pause_title.text = "You lost"
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("pause") and pause_title.text != "You lost":
#not oder ! schaltet einen boolean um
#Ist self hier notwendig?
self.paused = not paused
scene_tree.set_input_as_handled()
func update_interface() -> void:
score.text = "Score: %s" % PlayerData.score
func set_paused(value: bool) -> void:
paused = value
scene_tree.paused = value
pause_overlay.visible = value

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[ext_resource path="res://src/UserInterface/QuitButton.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/UserInterface/ChangeSceneButton.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/UserInterface/RetryButton.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/UserInterface/UserInterface.gd" type="Script" id=5]
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anchor_right = 1.0
anchor_bottom = 1.0
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script = ExtResource( 5 )
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visible = false
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 0.235294 )
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margin_right = 170.0
margin_bottom = 45.0
text = "Wumper"
[node name="VBoxContainer" type="VBoxContainer" parent="PauseOverlay"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -111.0
margin_top = -125.0
margin_right = 111.0
margin_bottom = 125.0
__meta__ = {
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}
[node name="RetryButton" parent="PauseOverlay/VBoxContainer" instance=ExtResource( 4 )]
margin_right = 222.0
margin_bottom = 80.0
[node name="MainMenuButton" parent="PauseOverlay/VBoxContainer" instance=ExtResource( 3 )]
margin_top = 84.0
margin_right = 222.0
margin_bottom = 164.0
text = "Main Menu"
next_scene_path = "res://src/Screens/MainScreen.tscn"
[node name="QuitButton" parent="PauseOverlay/VBoxContainer" instance=ExtResource( 2 )]
anchor_left = 0.0
anchor_right = 0.0
margin_left = 0.0
margin_top = 168.0
margin_right = 222.0
margin_bottom = 250.0
[node name="PauseLabel" type="Label" parent="PauseOverlay"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -59.0
margin_top = -187.5
margin_right = 59.0
margin_bottom = -142.5
text = "Pause"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -180.0
margin_bottom = 45.0
rect_scale = Vector2( 0.590909, 0.627907 )
text = "Score: %s"
align = 2
__meta__ = {
"_edit_use_anchors_": false
}

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