chore: Blobby raycast collision layers, font, grass idle sway magnitude
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@ -1,8 +1,8 @@
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[sub_resource type="DynamicFontData" id=12]
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[sub_resource type="DynamicFontData" id=14]
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font_path = "res://assets/ui/fonts/Kenney Thick.ttf"
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font_path = "res://assets/ui/fonts/Kenney Thick.ttf"
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[resource]
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[resource]
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size = 8
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size = 8
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font_data = SubResource( 12 )
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font_data = SubResource( 14 )
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@ -329,7 +329,7 @@ threads/thread_model=2
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gles3/shaders/shader_compilation_mode=2
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gles3/shaders/shader_compilation_mode=2
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quality/depth/hdr=false
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quality/depth/hdr=false
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environment/default_environment="res://default_env.tres"
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environment/default_environment="res://default_env.tres"
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environment/2d/use_nvidia_rect_flicker_workaround=true
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environment/2d/use_nvidia_rect_flicker_workaround=false
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environment/stretch/aspect="ignore"
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environment/stretch/aspect="ignore"
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environment/intended_usage/framebuffer_allocation.mobile=0
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environment/intended_usage/framebuffer_allocation.mobile=0
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@ -4575,7 +4575,7 @@ unique_name_in_owner = true
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position = Vector2( -12, 0 )
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position = Vector2( -12, 0 )
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enabled = true
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enabled = true
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cast_to = Vector2( 0, 32 )
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cast_to = Vector2( 0, 32 )
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collision_mask = 8
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collision_mask = 152
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[node name="SlopeRaycastLeft" type="RayCast2D" parent="."]
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[node name="SlopeRaycastLeft" type="RayCast2D" parent="."]
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visible = false
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visible = false
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@ -4623,5 +4623,5 @@ one_shot = true
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[connection signal="timeout" from="BlobbyStateMachine/JumpBufferTimer" to="BlobbyStateMachine" method="_on_JumpBufferTimer_timeout"]
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[connection signal="timeout" from="BlobbyStateMachine/JumpBufferTimer" to="BlobbyStateMachine" method="_on_JumpBufferTimer_timeout"]
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[connection signal="timeout" from="BlobbyStateMachine/CrushTimer" to="." method="_on_CrushTimer_timeout"]
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[connection signal="timeout" from="BlobbyStateMachine/CrushTimer" to="." method="_on_CrushTimer_timeout"]
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[connection signal="timeout" from="InvincibilityTimer" to="." method="_on_InvincibilityTimer_timeout"]
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[connection signal="timeout" from="InvincibilityTimer" to="." method="_on_InvincibilityTimer_timeout"]
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[connection signal="timeout" from="PitfallTimer" to="." method="_on_PitfallTimer_timeout"]
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[connection signal="timeout" from="PitfallTimer" to="." method="die_for_real" binds= [ -1 ]]
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[connection signal="timeout" from="PitfallTimer" to="." method="die_for_real" binds= [ -1 ]]
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[connection signal="timeout" from="PitfallTimer" to="." method="_on_PitfallTimer_timeout"]
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@ -104,7 +104,7 @@ func grass_wave_update(delta: float) -> void:
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$Timer.stop()
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$Timer.stop()
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is_idle_swinging = true
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is_idle_swinging = true
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var start = displacement_coeff.x if begin_idle else 0.0
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var start = displacement_coeff.x if begin_idle else 0.0
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displacement_coeff.x = start * exp(-0.2 * (time-start_swing_time)) + 0.3 * -sin(2.0*(time - start_swing_time))
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displacement_coeff.x = start * exp(-0.2 * (time-start_swing_time)) + 0.5 * -sin(2.0*(time - start_swing_time))
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begin_idle = false
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begin_idle = false
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# if(displacement_coeff.x > saved_coeff):
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# if(displacement_coeff.x > saved_coeff):
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# print(displacement_coeff.x)
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# print(displacement_coeff.x)
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