Dusting run anim fix

This commit is contained in:
Jakob Feldmann 2022-08-02 16:20:15 +02:00
parent d6ae990d4b
commit 12c100e56a
6 changed files with 54 additions and 43 deletions

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@ -280,7 +280,7 @@ states/wallsliding/node = SubResource( 96 )
states/wallsliding/position = Vector2( 1766.54, 606.009 )
transitions = [ "falling", "wallsliding", SubResource( 138 ), "wallsliding", "idling", SubResource( 139 ), "wallsliding", "wallslideToJump", SubResource( 140 ), "wallslideToJump", "jumping", SubResource( 141 ), "idling", "jumping", SubResource( 147 ), "runToJump", "jumping", SubResource( 148 ), "ducking", "jumping", SubResource( 149 ), "jumping", "jumpToFall", SubResource( 150 ), "jumpToFall", "falling", SubResource( 151 ), "ducking", "duckTurn", SubResource( 152 ), "duckTurn", "ducking", SubResource( 153 ), "falling", "ducking", SubResource( 154 ), "ducking", "falling", SubResource( 155 ), "ducking", "walking", SubResource( 156 ), "walking", "ducking", SubResource( 157 ), "idling", "ducking", SubResource( 158 ), "ducking", "idling", SubResource( 159 ), "ducking", "running", SubResource( 160 ), "running", "ducking", SubResource( 161 ), "running", "falling", SubResource( 162 ), "falling", "running", SubResource( 163 ), "walking", "falling", SubResource( 164 ), "falling", "walking", SubResource( 165 ), "falling", "idling", SubResource( 166 ), "idling", "walking", SubResource( 167 ), "walking", "idling", SubResource( 168 ), "walking", "turnToRun", SubResource( 169 ), "turnToRun", "walking", SubResource( 170 ), "running", "turnToRun", SubResource( 171 ), "turnToRun", "running", SubResource( 172 ), "idling", "idleTurn", SubResource( 173 ), "walking", "idleTurn", SubResource( 174 ), "idleTurn", "walking", SubResource( 175 ), "idling", "turnToRun", SubResource( 176 ), "turnToRun", "idling", SubResource( 177 ), "running", "runToJump", SubResource( 178 ), "wallsliding", "falling", SubResource( 137 ) ]
start_node = "idling"
graph_offset = Vector2( 921.542, -100.991 )
graph_offset = Vector2( 1076.54, -268.991 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=48]
@ -505,6 +505,18 @@ tracks/17/keys = {
"update": 0,
"values": [ Vector2( -1, 1 ) ]
}
tracks/18/type = "value"
tracks/18/path = NodePath("../BlobbyEffectsSprite:offset")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4, 0 ) ]
}
[sub_resource type="Animation" id=67]
length = 0.1
@ -619,7 +631,7 @@ tracks/8/keys = {
}
[sub_resource type="Animation" id=68]
length = 0.1
length = 0.133
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
@ -1361,7 +1373,7 @@ tracks/11/keys = {
}
[sub_resource type="Animation" id=70]
length = 0.1
length = 0.133
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
@ -2840,37 +2852,37 @@ tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0, 0.2, 0.25, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 6, 5, 6, 7 ]
"values": [ 6, 9, 9, 9, 5, 6, 7 ]
}
tracks/12/type = "value"
tracks/12/path = NodePath("../BlobbyEffectsSprite:position")
tracks/12/path = NodePath("../BlobbyEffectsSprite:visible")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0, 0.2, 0.25, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Vector2( 2, -16 ), Vector2( 5, -15.985 ), Vector2( 5, -16 ), Vector2( 2, -16 ) ]
"values": [ true ]
}
tracks/13/type = "value"
tracks/13/path = NodePath("../BlobbyEffectsSprite:visible")
tracks/13/path = NodePath("../BlobbyEffectsSprite:scale")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
"times": PoolRealArray( 0, 0.05, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true, false, true ]
"values": [ Vector2( 1, 1 ) ]
}
tracks/14/type = "value"
tracks/14/path = NodePath("../BlobbyEffectsSprite:scale")
tracks/14/path = NodePath("../BlobbyEffectsSprite:offset")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
@ -2878,8 +2890,8 @@ tracks/14/enabled = true
tracks/14/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Vector2( 1, 1 ) ]
"update": 0,
"values": [ Vector2( -1, -1 ) ]
}
[sub_resource type="Animation" id=102]
@ -3026,37 +3038,37 @@ tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0, 0.2, 0.25, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 6, 5, 6, 7 ]
"times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 6, 9, 9, 9, 5, 6, 7 ]
}
tracks/12/type = "value"
tracks/12/path = NodePath("../BlobbyEffectsSprite:position")
tracks/12/path = NodePath("../BlobbyEffectsSprite:visible")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0, 0.2, 0.25, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Vector2( -2, -16.02 ), Vector2( -5, -16.008 ), Vector2( -3, -15.949 ), Vector2( -2, -16.031 ) ]
"values": [ true ]
}
tracks/13/type = "value"
tracks/13/path = NodePath("../BlobbyEffectsSprite:visible")
tracks/13/path = NodePath("../BlobbyEffectsSprite:scale")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
"times": PoolRealArray( 0, 0.05, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true, false, true ]
"values": [ Vector2( -1, 1 ) ]
}
tracks/14/type = "value"
tracks/14/path = NodePath("../BlobbyEffectsSprite:scale")
tracks/14/path = NodePath("../BlobbyEffectsSprite:offset")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
@ -3064,12 +3076,12 @@ tracks/14/enabled = true
tracks/14/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Vector2( -1, 1 ) ]
"update": 0,
"values": [ Vector2( 5, -1 ) ]
}
[sub_resource type="Animation" id=58]
length = 0.1
length = 0.133
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
@ -3218,7 +3230,7 @@ tracks/11/keys = {
[sub_resource type="Animation" id=100]
resource_name = "turnToRunLeft"
length = 0.1
length = 0.133
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
@ -4274,7 +4286,8 @@ shape = SubResource( 2 )
position = Vector2( 3.07106, -16.064 )
scale = Vector2( -1, 1 )
texture = ExtResource( 1 )
hframes = 9
offset = Vector2( 4, 0 )
hframes = 10
frame = 8
[node name="BlobbySprite" type="Sprite" parent="."]
@ -4303,7 +4316,7 @@ parameters/runToJump/blend_position = 1.0
parameters/running/blend_position = 1.0
parameters/turnToRun/blend_position = 1.0
parameters/walking/blend_position = 1.0
parameters/wallslideToJump/blend_position = 0.997743
parameters/wallslideToJump/blend_position = 1.0
parameters/wallsliding/blend_position = 1.0
[node name="BlobbymationPlayer" type="AnimationPlayer" parent="BlobbySprite"]

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@ -23,8 +23,9 @@ func _set_boundaries():
# This is ok, because it only happens on initialization
# But it is also quite fickle
var tilemap = get_node("../../TileMap")
# TODO This goes wrong when overwriting old tiles with new sprites
# New pngs -> completely new tiles and rebuild map
var rect = tilemap.get_used_rect()
print(tilemap.get_used_rect().size)
var cell_size = tilemap.cell_size
limit_right = rect.end.x * cell_size.x
limit_left = rect.position.x * cell_size.x

View File

@ -65,10 +65,10 @@ func _state_logic(delta):
if direction.x < 0 && facing == 1:
didTurn = true
facing = sign(direction.x)
elif direction.x > 0 && facing == -1:
facing = -1
elif direction.x >= 0 && facing == -1:
didTurn = true
facing = sign(direction.x)
facing = 1
if didTurn:

View File

@ -45,9 +45,6 @@ __meta__ = {
position = Vector2( 64.3594, 373.246 )
scale = Vector2( 0.878906, 0.936025 )
[node name="BlobbyEffectsSprite" parent="Blobby" index="1"]
scale = Vector2( -1, 1 )
[node name="AnimationTree" parent="Blobby/BlobbySprite" index="0"]
parameters/playback = SubResource( 4 )