Smol idling animation fix

This commit is contained in:
Jakob Feldmann 2022-07-31 12:19:20 +02:00
parent e1d8c4f071
commit 0a7e2a045b
2 changed files with 13 additions and 9 deletions

View File

@ -135,12 +135,12 @@ states/turnToRun/position = Vector2( 685, -219.378 )
states/walking/node = SubResource( 24 ) states/walking/node = SubResource( 24 )
states/walking/position = Vector2( 685, -54 ) states/walking/position = Vector2( 685, -54 )
states/wallslideToJump/node = SubResource( 80 ) states/wallslideToJump/node = SubResource( 80 )
states/wallslideToJump/position = Vector2( 226.329, 552.088 ) states/wallslideToJump/position = Vector2( 227.329, 552.088 )
states/wallsliding/node = SubResource( 64 ) states/wallsliding/node = SubResource( 64 )
states/wallsliding/position = Vector2( 685, 685.088 ) states/wallsliding/position = Vector2( 685, 686.088 )
transitions = [ "idling", "walking", SubResource( 25 ), "walking", "idling", SubResource( 26 ), "idling", "jumping", SubResource( 31 ), "running", "jumping", SubResource( 32 ), "walking", "jumping", SubResource( 33 ), "ducking", "idling", SubResource( 34 ), "idling", "ducking", SubResource( 35 ), "ducking", "running", SubResource( 36 ), "running", "ducking", SubResource( 37 ), "walking", "ducking", SubResource( 38 ), "ducking", "walking", SubResource( 39 ), "falling", "running", SubResource( 40 ), "falling", "ducking", SubResource( 41 ), "falling", "idling", SubResource( 42 ), "falling", "walking", SubResource( 43 ), "ducking", "jumping", SubResource( 44 ), "walking", "falling", SubResource( 50 ), "running", "falling", SubResource( 51 ), "ducking", "falling", SubResource( 52 ), "idling", "turnToRun", SubResource( 55 ), "turnToRun", "running", SubResource( 56 ), "walking", "turnToRun", SubResource( 57 ), "running", "turnToRun", SubResource( 59 ), "turnToRun", "walking", SubResource( 60 ), "turnToRun", "idling", SubResource( 61 ), "jumping", "jumpToFall", SubResource( 65 ), "jumpToFall", "falling", SubResource( 66 ), "falling", "wallsliding", SubResource( 76 ), "wallsliding", "jumping", SubResource( 77 ), "wallsliding", "falling", SubResource( 78 ), "wallsliding", "idling", SubResource( 79 ), "wallsliding", "wallslideToJump", SubResource( 81 ), "wallslideToJump", "jumping", SubResource( 82 ) ] transitions = [ "idling", "walking", SubResource( 25 ), "walking", "idling", SubResource( 26 ), "idling", "jumping", SubResource( 31 ), "running", "jumping", SubResource( 32 ), "walking", "jumping", SubResource( 33 ), "ducking", "idling", SubResource( 34 ), "idling", "ducking", SubResource( 35 ), "ducking", "running", SubResource( 36 ), "running", "ducking", SubResource( 37 ), "walking", "ducking", SubResource( 38 ), "ducking", "walking", SubResource( 39 ), "falling", "running", SubResource( 40 ), "falling", "ducking", SubResource( 41 ), "falling", "idling", SubResource( 42 ), "falling", "walking", SubResource( 43 ), "ducking", "jumping", SubResource( 44 ), "walking", "falling", SubResource( 50 ), "running", "falling", SubResource( 51 ), "ducking", "falling", SubResource( 52 ), "idling", "turnToRun", SubResource( 55 ), "turnToRun", "running", SubResource( 56 ), "walking", "turnToRun", SubResource( 57 ), "running", "turnToRun", SubResource( 59 ), "turnToRun", "walking", SubResource( 60 ), "turnToRun", "idling", SubResource( 61 ), "jumping", "jumpToFall", SubResource( 65 ), "jumpToFall", "falling", SubResource( 66 ), "falling", "wallsliding", SubResource( 76 ), "wallsliding", "jumping", SubResource( 77 ), "wallsliding", "falling", SubResource( 78 ), "wallsliding", "idling", SubResource( 79 ), "wallsliding", "wallslideToJump", SubResource( 81 ), "wallslideToJump", "jumping", SubResource( 82 ) ]
start_node = "idling" start_node = "idling"
graph_offset = Vector2( -210.671, 120.009 ) graph_offset = Vector2( -241.671, 220.009 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=48] [sub_resource type="AnimationNodeStateMachinePlayback" id=48]
@ -249,7 +249,7 @@ tracks/0/loop_wrap = false
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8, 1, 1.2, 1.4, 1.6, 1.8, 2, 2.2, 2.4, 2.6, 2.8, 3, 3.2, 3.4, 3.6, 3.8, 4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4, 5.6, 5.8, 6, 6.2, 6.4, 6.6, 6.8, 7, 7.2 ), "times": PoolRealArray( 0, 0.2, 0.4, 0.8, 1, 1.2, 1.4, 1.6, 1.8, 2, 2.2, 2.4, 2.6, 2.8, 3, 3.2, 3.4, 3.6, 3.8, 4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4, 5.6, 5.8, 6, 6.2, 6.4, 6.6, 6.8, 7, 7.2, 7.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ 5.0, 6.0, 7.0, 6.0, 5.0, 6.0, 7.0, 7.0, 6.0, 5.0, 6.0, 7.0, 7.0, 6.0, 5.0, 6.0, 7.0, 7.0, 6.0, 5.0, 7.0, 8.0, 9.0, 10.0, 9.0, 8.0, 9.0, 10.0, 9.0, 8.0, 8.0, 9.0, 10.0, 6.0, 7.0, 7.0, 6.0 ] "values": [ 5.0, 6.0, 7.0, 6.0, 5.0, 6.0, 7.0, 7.0, 6.0, 5.0, 6.0, 7.0, 7.0, 6.0, 5.0, 6.0, 7.0, 7.0, 6.0, 5.0, 7.0, 8.0, 9.0, 10.0, 9.0, 8.0, 9.0, 10.0, 9.0, 8.0, 8.0, 9.0, 10.0, 6.0, 7.0, 7.0, 6.0 ]
@ -353,7 +353,7 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=73] [sub_resource type="Animation" id=73]
length = 0.1 length = 0.3
loop = true loop = true
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:frame") tracks/0/path = NodePath(".:frame")
@ -414,7 +414,6 @@ __meta__ = {
[node name="AnimationTree" type="AnimationTree" parent="BlobbySprite"] [node name="AnimationTree" type="AnimationTree" parent="BlobbySprite"]
tree_root = SubResource( 47 ) tree_root = SubResource( 47 )
anim_player = NodePath("../BlobbymationPlayer") anim_player = NodePath("../BlobbymationPlayer")
active = true
root_motion_track = NodePath(".:frame") root_motion_track = NodePath(".:frame")
parameters/playback = SubResource( 48 ) parameters/playback = SubResource( 48 )

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