[gd_scene load_steps=50 format=2]

[ext_resource path="res://src/Actors/BlobbyCam.gd" type="Script" id=1]
[ext_resource path="res://assets/environment/background/Asteroids-Near.png" type="Texture" id=2]
[ext_resource path="res://assets/environment/background/Asteroids-Far.png" type="Texture" id=3]
[ext_resource path="res://assets/environment/background/space.png" type="Texture" id=4]
[ext_resource path="res://assets/environment/background/Spaceship-Wall.png" type="Texture" id=5]
[ext_resource path="res://assets/environment/background/Spaceship-Wall-Lampsl.png" type="Texture" id=6]
[ext_resource path="res://assets/environment/decor/Robbit-Left.png" type="Texture" id=7]
[ext_resource path="res://assets/environment/decor/Robbit-Right.png" type="Texture" id=8]
[ext_resource path="res://assets/environment/decor/Ceiling-Struct.png" type="Texture" id=9]
[ext_resource path="res://assets/environment/decor/longductor/Longductor1.png" type="Texture" id=10]
[ext_resource path="res://assets/environment/decor/longductor/Longductor3.png" type="Texture" id=11]
[ext_resource path="res://assets/environment/decor/longductor/Longductor2.png" type="Texture" id=12]
[ext_resource path="res://assets/environment/decor/longductor/Longductor4.png" type="Texture" id=13]
[ext_resource path="res://assets/environment/decor/longductor/Longductor5.png" type="Texture" id=14]
[ext_resource path="res://assets/environment/decor/longductor/Longductor6.png" type="Texture" id=15]
[ext_resource path="res://assets/environment/decor/longductor/Longductor8.png" type="Texture" id=16]
[ext_resource path="res://assets/environment/decor/longductor/Longductor9.png" type="Texture" id=17]
[ext_resource path="res://assets/environment/decor/longductor/Longductor11.png" type="Texture" id=18]
[ext_resource path="res://assets/environment/decor/longductor/Longductor7.png" type="Texture" id=19]
[ext_resource path="res://assets/environment/decor/longductor/Longductor10.png" type="Texture" id=20]
[ext_resource path="res://assets/environment/decor/longductor/Longductor12.png" type="Texture" id=21]
[ext_resource path="res://assets/environment/decor/longductor/Longductor13.png" type="Texture" id=22]
[ext_resource path="res://assets/environment/decor/longductor/Longductor14.png" type="Texture" id=23]
[ext_resource path="res://assets/environment/decor/screen/Screen8.png" type="Texture" id=24]
[ext_resource path="res://assets/environment/decor/screen/Screen10.png" type="Texture" id=25]
[ext_resource path="res://assets/environment/decor/screen/Screen5.png" type="Texture" id=26]
[ext_resource path="res://assets/environment/decor/screen/Screen6.png" type="Texture" id=27]
[ext_resource path="res://assets/environment/decor/screen/Screen2.png" type="Texture" id=28]
[ext_resource path="res://assets/environment/decor/screen/Screen4.png" type="Texture" id=29]
[ext_resource path="res://assets/environment/decor/screen/Screen11.png" type="Texture" id=30]
[ext_resource path="res://assets/environment/decor/screen/Screen7.png" type="Texture" id=31]
[ext_resource path="res://assets/environment/decor/screen/Screen13.png" type="Texture" id=32]
[ext_resource path="res://assets/environment/decor/screen/Screen9.png" type="Texture" id=33]
[ext_resource path="res://assets/environment/decor/screen/Screen14.png" type="Texture" id=34]
[ext_resource path="res://assets/environment/decor/screen/Screen3.png" type="Texture" id=35]
[ext_resource path="res://assets/environment/decor/screen/Screen1.png" type="Texture" id=36]
[ext_resource path="res://assets/environment/decor/screen/Screen12.png" type="Texture" id=37]
[ext_resource path="res://src/Environment/LightingShaderMaterial.tres" type="Material" id=38]
[ext_resource path="res://src/Levels/Emitter.gd" type="Script" id=39]
[ext_resource path="res://assets/blobby/idle/blobby1.png" type="Texture" id=40]

[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:zoom")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0.75, 0.75 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:limit_left")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ -10000000 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:limit_top")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
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"values": [ -10000000 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:limit_right")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 10000000 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath(".:limit_bottom")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 10000000 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath(".:rotating")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath(".:rotation_degrees")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
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"values": [ 0.0 ]
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tracks/7/path = NodePath(".:position")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/8/type = "value"
tracks/8/path = NodePath(".:offset")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/9/type = "value"
tracks/9/path = NodePath(".:drag_margin_h_enabled")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/10/type = "value"
tracks/10/path = NodePath(".:drag_margin_v_enabled")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}

[sub_resource type="Animation" id=6]
resource_name = "deathCam"
length = 2.3
step = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath(".:zoom")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.6 ),
"transitions": PoolRealArray( 1, 3.24901 ),
"update": 0,
"values": [ Vector2( 0.75, 0.75 ), Vector2( 0.001, 0.001 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:limit_left")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.01 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ -10000000 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:limit_top")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.02 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ -10000000 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:limit_right")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 10000000 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath(".:limit_bottom")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0.59 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 10000000 ]
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tracks/5/type = "value"
tracks/5/path = NodePath(".:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0.6, 1.6 ),
"transitions": PoolRealArray( 1, 0.120742 ),
"update": 0,
"values": [ 0.0, 360.0 ]
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tracks/6/type = "method"
tracks/6/path = NodePath("../Blobby")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 2.3 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [  ],
"method": "respawn"
} ]
}
tracks/7/type = "value"
tracks/7/path = NodePath(".:offset")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -6 ) ]
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tracks/8/type = "value"
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tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
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"transitions": PoolRealArray( 1 ),
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"values": [ false ]
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tracks/9/type = "value"
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tracks/9/loop_wrap = true
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tracks/9/enabled = true
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"transitions": PoolRealArray( 1 ),
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"values": [ false ]
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[sub_resource type="Animation" id=11]
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tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
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"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ]
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tracks/1/type = "value"
tracks/1/path = NodePath(".:limit_left")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
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"transitions": PoolRealArray( 1, 1.6 ),
"update": 0,
"values": [ -10000000, -10000000 ]
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tracks/2/type = "value"
tracks/2/path = NodePath(".:limit_top")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
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"update": 0,
"values": [ -10000000, -10000000 ]
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tracks/3/type = "value"
tracks/3/path = NodePath(".:limit_right")
tracks/3/interp = 1
tracks/3/loop_wrap = true
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tracks/3/enabled = true
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tracks/4/imported = false
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[sub_resource type="Animation" id=12]
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tracks/0/path = NodePath(".:offset")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
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"transitions": PoolRealArray( 1, 0.6 ),
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"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ]
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tracks/1/type = "value"
tracks/1/path = NodePath(".:limit_left")
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tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
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"transitions": PoolRealArray( 1, 0.6 ),
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[sub_resource type="Animation" id=13]
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tracks/0/type = "value"
tracks/0/path = NodePath(".:offset")
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tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
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"transitions": PoolRealArray( 1, 0.6 ),
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"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:limit_right")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 0.6 ),
"update": 0,
"values": [ 10000000, 10000000 ]
}

[sub_resource type="Animation" id=9]
resource_name = "Pulsing"
length = 3.33
loop = true
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Emitter3:radius")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.65 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 128, 256 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Emitter4:radius")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.65 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 128, 256 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Emitter5:radius")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.65 ),
"transitions": PoolRealArray( 1, 1 ),
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"values": [ 128, 256 ]
}

[sub_resource type="Animation" id=10]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Emitter3:radius")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 128 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Emitter4:radius")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 128 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Emitter5:radius")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 128 ]
}

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animations = [ {
"frames": [ ExtResource( 10 ), ExtResource( 12 ), ExtResource( 11 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 19 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 23 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="SpriteFrames" id=8]
animations = [ {
"frames": [ ExtResource( 36 ), ExtResource( 28 ), ExtResource( 35 ), ExtResource( 29 ), ExtResource( 26 ), ExtResource( 27 ), ExtResource( 31 ), ExtResource( 24 ), ExtResource( 33 ), ExtResource( 25 ), ExtResource( 30 ), ExtResource( 37 ), ExtResource( 32 ), ExtResource( 34 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[node name="BlobbyCam" type="Camera2D"]
material = ExtResource( 38 )
z_index = 3
rotating = true
current = true
zoom = Vector2( 0.75, 0.75 )
limit_smoothed = true
drag_margin_h_enabled = true
drag_margin_v_enabled = true
drag_margin_left = 0.05
drag_margin_top = 0.0
drag_margin_right = 0.05
editor_draw_drag_margin = true
script = ExtResource( 1 )

[node name="CameraAnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 5 )
anims/deathCam = SubResource( 6 )
anims/shiftingCenter = SubResource( 11 )
anims/shiftingLeft = SubResource( 12 )
anims/shiftingRight = SubResource( 13 )

[node name="LightAnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../ParallaxBackground/ParallaxLayer4")
anims/Pulsing = SubResource( 9 )
anims/RESET = SubResource( 10 )

[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
layer = -2

[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
z_index = -1
motion_scale = Vector2( 0, 0 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
z_index = -1
texture = ExtResource( 4 )

[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false
z_index = -1
motion_scale = Vector2( 0, 0 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer2"]
z_index = -1
texture = ExtResource( 3 )

[node name="ParallaxLayer3" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false
z_index = -1
motion_scale = Vector2( 0.001, 0.001 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer3"]
z_index = -1
texture = ExtResource( 2 )

[node name="ParallaxLayer4" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false
motion_scale = Vector2( 0.01, 0.01 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer4"]
material = ExtResource( 38 )
z_index = -1
texture = ExtResource( 5 )

[node name="Emitter3" type="Sprite" parent="ParallaxBackground/ParallaxLayer4" groups=["light"]]
position = Vector2( -154, 14 )
texture = ExtResource( 40 )
script = ExtResource( 39 )
color = Color( 1, 0, 0, 0.615686 )

[node name="Emitter4" type="Sprite" parent="ParallaxBackground/ParallaxLayer4" groups=["light"]]
position = Vector2( 1, 14 )
texture = ExtResource( 40 )
script = ExtResource( 39 )
color = Color( 1, 0, 0, 0.615686 )

[node name="Emitter5" type="Sprite" parent="ParallaxBackground/ParallaxLayer4" groups=["light"]]
position = Vector2( 154, 14 )
texture = ExtResource( 40 )
script = ExtResource( 39 )
color = Color( 1, 0, 0, 0.615686 )

[node name="Sprite2" type="Sprite" parent="ParallaxBackground/ParallaxLayer4"]
material = ExtResource( 38 )
texture = ExtResource( 6 )

[node name="ParallaxLayer5" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false
motion_scale = Vector2( 0.05, 0.05 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer5"]
z_index = -1
texture = ExtResource( 9 )

[node name="Sprite2" type="Sprite" parent="ParallaxBackground/ParallaxLayer5"]
z_index = -1
texture = ExtResource( 7 )

[node name="Sprite3" type="Sprite" parent="ParallaxBackground/ParallaxLayer5"]
z_index = -1
texture = ExtResource( 8 )

[node name="Sprite4" type="Sprite" parent="ParallaxBackground/ParallaxLayer5"]
visible = false
z_index = -1
texture = ExtResource( 8 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer5"]
visible = false
frames = SubResource( 7 )
frame = 9
playing = true

[node name="AnimatedSprite2" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer5"]
frames = SubResource( 8 )
playing = true
