[gd_resource type="AudioBusLayout" load_steps=9 format=2]

[sub_resource type="AudioEffectPitchShift" id=1]
resource_name = "PitchShift"
pitch_scale = 1.25

[sub_resource type="AudioEffectReverb" id=2]
resource_name = "Reverb"
predelay_msec = 30.0
predelay_feedback = 0.2
room_size = 0.1
damping = 0.1
spread = 0.25
dry = 0.9
wet = 0.3

[sub_resource type="AudioEffectReverb" id=3]
resource_name = "Reverb"
predelay_msec = 20.0
predelay_feedback = 0.11
room_size = 0.1
damping = 0.1
spread = 0.1
dry = 0.98
wet = 0.3

[sub_resource type="AudioEffectDelay" id=4]
resource_name = "Delay"

[sub_resource type="AudioEffectPhaser" id=5]
resource_name = "Phaser"

[sub_resource type="AudioEffectCompressor" id=6]
resource_name = "Compressor"

[sub_resource type="AudioEffectHighPassFilter" id=7]
resource_name = "HighPassFilter"

[sub_resource type="AudioEffectLowPassFilter" id=8]
resource_name = "LowPassFilter"
cutoff_hz = 3000.0

[resource]
bus/0/volume_db = -12.3958
bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = false
bus/1/effect/1/effect = SubResource( 2 )
bus/1/effect/1/enabled = false
bus/2/name = "Effects"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/2/effect/0/effect = SubResource( 3 )
bus/2/effect/0/enabled = false
bus/2/effect/1/effect = SubResource( 4 )
bus/2/effect/1/enabled = false
bus/2/effect/2/effect = SubResource( 5 )
bus/2/effect/2/enabled = false
bus/3/name = "UI"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = "Master"
bus/3/effect/0/effect = SubResource( 6 )
bus/3/effect/0/enabled = true
bus/3/effect/1/effect = SubResource( 7 )
bus/3/effect/1/enabled = false
bus/3/effect/2/effect = SubResource( 8 )
bus/3/effect/2/enabled = true
