[gd_resource type="ShaderMaterial" load_steps=2 format=2]

[ext_resource path="res://src/Environment/Flag.gdshader" type="Shader" id=1]

[resource]
shader = ExtResource( 1 )
shader_param/speed = 0.6
shader_param/frequency_y = 10.0
shader_param/frequency_x = 3.0
shader_param/amplitude = 1.0
shader_param/inclination = 1.0
